Armani Auxilium

Armani is the Fated Four's protector aasimar barbarian. They are played by Floyd.

Appearance
Armani is an aasimar with qualities drawn from "biblically accurate angels". They have five yellow eyes, no eyebrows, and skin that shifts in color. Their hair is long in length and fades from a golden blond to a deep red. Armani normally wears their hair braided, one large and one small. The small braid has a feather from Dark tucked into the end. They tend to wear loose clothing that's easy to move in, mostly white, and slippers or goes barefoot. Armani wields a longsword.

Personality
Although a barbarian, Armani is generally reserved. Their rages are fueled by their emotions of anxiety as well as anger. They are driven by the desire to uphold their family line's honor and make a name for themself. Armani tends to default to other members of the party when making decisions due to their people pleasing nature and anxiety but with the encouragement of Dark, their ancestral guardian, they are working to strengthen their will.

The Fated Four
Flower of Ivory:

Armani and Ivory's relationship is quite close. Ivory currently considers Armani a romantic interest, though Armani does not currently reciprocate (as seen in Nomos casting of Eyes of the Lover). Armani considers Ivory to be part of their "found family" and is both emotionally and physically close with them.

Nomos Afsolis:

As the two martial characters in the party, Armani sees Nomos as a kindred spirit and fellow warrior. Their friendship, although not as intimate, is strong, and there are few people that he would rather have at his back to fight off the rest of the world.

Psyche Afsolis:

Main NPCs
Dark:

Lasri Sanimir:

Feats

 * Fey Touched:
 * Increase Intelligence, Wisdom, or Charisma by 1.
 * Learn the Misty Step spell and an Enchantment or Divination spell of your choice (Bless)

Class Features

 * Rage: As a bonus action, gain advantage on Strength saves and checks, add +2 to melee weapon attack damage, resistance to non-magical bludgeoning, piercing, and slashing damage when not wearing heavy armor. 4 Rages per day.
 * Fast Movement: Increased movement speed by 10ft when not wearing heavy armor.
 * Reckless Attack: Can choose to have advantage on the first attack of your turn in exchange for attack rolls against you having advantage till the start of your next turn.
 * Danger Sense: Gain advantage on Dexterity saving throws against affects you can see.
 * Ancestral Protectors: Spectral warriors appear when you enter rage that target the first enemy you hit, when that enemy tries to attack a target other than you, the attack has disadvantage and if it lands, the target has resistance to the damage inflicted.
 * Spirit Shield: The guardian spirits that aid you can reduce damage done to an ally within 30ft of you by 2d6 when raging.
 * Feral Instincts: Can roll for initiative with advantage, and can choose to be unaffected by surprise attacks if they are raging.

Background Features

 * Echoes of Victory: You carry a reputation with your family name. When visiting any settlement within 100 miles of where you grew up, there is a 50 percent chance you can find someone there who admires you and is willing to provide information or temporary shelter.

Racial Traits

 * Darkvision
 * Radiant Soul: As an action you can sprout incorporial wings that grant a flying speed of 30ft as you release the divine energy within yourself, you can also deal radiant damage equal to your level on one attack per turn.
 * Healing Hands: Resistance to necrotic and radiant damage, as well as the ability to heal an amount equal to your level as an action once per long rest.

Trivia

 * The black feather featured in their braid is shed from Dark's wings.